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Scorched 3D

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Scorched 3D 38.1b

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3D-реинкарнация старой досовской игры "Scorched Earth". Ваш танк находится в фиксированной точке на карте. Выбирая угол, направление и силу выстрела, вы должны уничтожить всех противников. В наличии большой выбор оружия. Есть возможность игры по LAN или в Интернет. Бесплатна.
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Scorched 3D is a game based loosely (or actually quite heavily now) on the classic DOS game Scorched Earth "The Mother Of All Games". Scorched 3D adds amongst other new features a 3D island environment and LAN and internet play. Scorched 3D is totally free and is available for both Microsoft Windows and Unix (Linux, FreeBSD, Mac OS X, Solaris etc.) operating systems.

At its lowest level, Scorched 3D is just an artillery game with two+ tanks taking turns to destroy opponents in an arena. Choose the angle, direction and power of each shot, launch your weapon, and try to blow up other tanks. That's basically it.
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Офф.сайт: http://www.scorched3d.co.uk/

Качать 17.4 Mb: http://prdownloads.sourceforge.net/scorched3d/Scorched3D-38.1.exe?download (заходим браузером и выбираем один из серваков)

Прямой линк: http://belnet.dl.sourceforge.net/sourceforge/scorched3d/Scorched3D-38.1.exe
 
Последнее редактирование модератором:
Обновление:

38.1b contains the following changes over 38.1 -
- Players connect with their last used stats name
- Player names stored in stats correctly
- Outline font for player text has been improved
- Tooltip to tell the user they cannot change their avatar

38.1 changes:
Fixed: Shields obscure health bars
Fixed: Napalm does not now work under water (I'll not change this again ;) )
Fixed: Camera does not follow meteors or other environment actions
Fixed: Talk text appears under other windows (text now smaller too)
Fixed: Fix camera presets
Fixed: CTRL LF in mod files linux hosts causing mod file downloads
Fixed: New games or rounds do not cause mod downloads to stop
Fixed: Reduced the server to client payload size considerably (lag??)
Fixed: Key repeat for console macros bound to keys
Fixed: wx 2.5 compilation errors (sizers still to fix)
Fixed: Tank name is above ground when tank burried
Fixed: Accessories.xml file format to remove duplication
Fixed: Computer AIs becoming confused when shots hit off walls
Fixed: Aming sight is correctly positioned for all tanks
Fixed: Bug where a player is assigned black as their color
Fixed: Ensure tank movement and falling is consistent between server and client
Fixed: Rollers don't affect shields so badly
Fixed: Game browsing dialog can now be resized
Fixed: Players table in game browsing dialog being cleared unnecessarily
Fixed: Console font now courier and easier to read

Added: Player resign and player skip move dialogs (and key assignments)
Added: Key to raise shields (only works if player has only one shield type)
Added: Herring model to tux (thanks A Moogle) and Shark model (thanks Shark)
Added: Users with previous stats accounts now connect with that name
Added: Windows installer switched to nsis (Как увидеть ссылки? | How to see hidden links?)
Added: Level send size made smaller
Added: Default scorched settings now stored in the "none" mod so settings can be changed
Added: Admin users now defined in xml document
Added: Admin users require a username and password
Added: Admin show shows all players ip address and stats id
Added: admin permmute, admin unpermmute, admin admintalk, admin showbanned, admin showaliases
Added: Players can be persistantly admin muted
Added: Server logging for all admin operations
Added: Shield penetration can be configured in accessories.xml file
Added: Landscape definitions are not sent during new game (instead loaded from mod)
Added: Laser weapon primitive
Added: Ground (re)flattened around tank after move or fall
Added: Buying time to settings dialogs
Added: flame color attributes to WeaponProjectile to control the trail color
Added: smokelife and flamelife attributes to WeaponProjectile to control trail length
Added: nosmoke and noobjectdamage attributes to WeaponNapalm to control smoke and tree damage
Added: Player decals stored in database for stats usage
Added: Optional Armslevel attribute to weapons (if missing parents armslevel is used)
Added: Player and weapon icons to game gui
Added: Mods in the users mod directory are moved out the way when a new version is installed
Added: Each computer AI can now have multiple different buying stratagies
Added: New aiming algorithm for Cyborg computer AI (copes with wind and tank movement)
Added: Computer AIs now choose weapons more appropraitely
Added: Maximum number of weapons can be set on a per weapon basis
Added: Starting number of weapons can be set on a per weapon basis
Added: Start timer to server for joining players
Added: Player decals for in game (thanks to Как увидеть ссылки? | How to see hidden links? for the avatars)
Added: Banned username and time to players that have been banned
Added: Users can turn IP authentication off
Added: Weapon and talk icons to the speach lines
Added: Mod file import and export in options dialog
 
Последнее редактирование модератором:
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