Crysis Patch 1.1 is out!
Greetings Community!
Finally it is out! The long awaited Patch 1.1 for Crysis is available for download! The 140MB sized file can be downloaded from one of the sources further below. The patch mainly addresses the performance of Crysis. Additionally it includes quite a few bug fixes and tweaks for the Multiplayer part to provide a more balanced gameplay.
Fixes:
Potential crash in D3D10
Orange boxes apearing when hispec savegame loaded into lowspec game.
Inconsistent damage dealt to vehicles when shot by LAW.
Reflection resolution on D3D10, MultiGPU reflection update fix
Memory leak with FSAA modes
Infinite ammo hacks.
Memory leak in D3D10 when switching screen modes
Multi optimizations
When player melees during gun raise animation, their gun will be in a permanently raised position.
Crash when loading savegame with level exported recently by editor
Virtual keyboard does not function properly when a game pad is connected
Users can lose the ability to look around with the Right Stick
Setting screen resolution to "default" stops user from selecting last resolution
Bug when changing resolution in D3D10
Issues with Depth of field and water droplets in D3D10
Crash on NaN warning
Updates:
Added: Motion Blur UI and V.SYNC UI options
Optimized: Motion blur
Optimized: FSAA (Full Scene Anti-Aliasing)
Optimized sound id implementation
Enabled VSync functionality in D3D10
New benchmarking files for ice CPU benchmark.
http/xmlrpc password protected remote control session
Marked debug cvars as cheat
F12 (screenshot) now works in restricted mode as well
Tweaks:
Reduced LAW splash damage vs. infantry in PowerStruggle mode
Slowed Rocket projectile speed down in MP slightly
Disabled automatic turret bounding boxes on vehicles to prevent issues with LAW hit detection
Reduced grenade explosion radius in multiplayer
Clamped water tesselation to avoid cheating in MP
MultiGPU improvements with depth map updates